Fixed a bug that could cause a crash due to memory consumption when drawing.Fixed a bug that duplicated an imported audio track.Fixed Wet profile of Custom Brush not correctly loaded.Fixed small preview in tool connection not updating when its curve is resetted.Texturizer window now display correctly depending on the interface scaling.Fixed a bug that modified the camera framerate to 0 in rare situations.Pick Layer tool now works again when pressing the mouse/stylus.The software will now once again tell you that an update is available.What has been fixed and/or improved in TVPaint Animation 11.7.2? Writing text in the Storyboard sections is now undoable.Modifying text in the Storyboard sections is now considered a project modification.PDF tab is now the first tab to be displayed in the Publish export panel.DPI info is now displayed in the project's tooltip.You can now set DPI values for a project with camera.Don't know if tvpaint on ios can be a solution, but maybe a little tiny tvpaint just for animation with reduced price could be a really great add to the app store, i know a lot of ipad owners really need a good app to (11.87 KiB) Viewed 11632 times I'm not really worried to not see TVPaint OSX running on the next ipad/mac generation with a touch+stylus mac surface. Then they'll do the logical transition to a Mac/ipad pro with OSX and a touch+stylus surface, for professional apps. What seems more believable to me is a device that could run both OSX programs and IOS apps, and devices powerfull enough to find professional apps on ios that will overcome OSX programs.Īlso it seems to me that they are trying with this transition to push developers to create more professional apps for ios, with a really powerful device and stylus, which with IOS is a nonsense for me because for now it's mainly doodles (really good painting apps, maybe animating is kind of better, but nothing to do an entire production). The first seems to me really hard to believe, because they'll have to leave a lot behind and unless OSX is not used anymore because of the quality and simplicity of ios, we will not see it disappear. I was thinking the same for the second solution.
* Add OSX in a more expensive model of the IPad Pro (to compare : Wacom tried with the Cintiq + Android, then they switched to Windows) * Make the next MacBook Pro use also and only IOS and Apple Store (it could be the end of professionnal software on Mac) So will see, we need to check this last point deeply.Īs you can see the final answer is not for now.įabrice wrote:Apple can follow two paths in the future : It's really unsure at the moment and a complete rewrite of the code in a different language would be too much time consuming to be affordable (I should even say that it might not be technically possible, since C++ is the most efficient dev language). In contrary to Android, we might have difficulties to re-use our current C++ libraries and code. It really doesn't help, our development costs money.
You need to ask the authorization to Apple to be on the Apple Store and we are unsure they will accept TVPaint, mostly for the reasons above mentioned + they might remove it at any moment. tvpx would be accepted by the Apple policy within IOS9 and Apple Store. IOS9 is not a real Operating System since almost everything is closed.Īpple doesn't accept in the Apple Store any software using Quicktime library.Ī lot of options might be missing and we might need a lot of people here working on the development to find workarounds.į.i in addition of the Quicktime question, I even don't know if creating. )ģ2 GB or 128 GB is not that much, but ok, it will be improved in the future it shouldn't be a big deal. Finally a pressure sensitive native Apple stylus ! (Damn, all the various Ipad stylus creators that made crowdfunding campaign during those last years are just all dead !.